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Wow shaman wolf forms3/26/2023 ![]() ![]() This ability only functions when the Shaman is wearing light or no armor and is not using a shield.] A totem shaman also adds his wisdom modifier to acrobatics checks. Spiritual Agility (Ex): A Spirit Shaman’s Wisdom Modifier can be used in place of his Dex when determining pre-requisites for feats regarding two weapon fighting. Shock: Water shock- A shaman’s water shock heals an ally for 1d10+1d10 for every 2 levels of Spirit Shaman after first. (When this ability is selected, the totem remains with the Totem Shaman in the same way Air totems follow him)Ĥ.Ě shaman and his allies within 40ft gain Fast Healing:1 up to half hit points Air shock disrupts a spellcaster’s ability to cast for 1d4 rounds.Ģ.Ě shaman can breathe underwater and gains a swim speed equal to their land speed. Shock: Air shock- A shaman’s air shock acts as a spell interrupt (treated CL=Totem Shaman Level). ![]() (DC: 10+ ½ Totem Shaman’s level+ Wisdom Modifier) Reflex Save for Halfġ.Ě Shaman gains a flight: Perfect equal to his land speedĢ.Ě shaman is able to use Pounce when charging.ģ.Ě shaman gains +30ft bonus to his land speed.Ĥ.Ě shaman has 30% protection against ranged attacks. Shock: Flame shock: A shaman’s Flame shock deals 1d10 + wisdom modifier damage +1d10 for every 2 levels after the first of Totem Shaman. Shaman gains medium Fire Elemental Large at lvl 13. Shaman is immune to Fire Damage (13th lvl)Ĥ. Shaman is protected by a fire shield damaging any attacker using non-reach or natural weapons for 1d6 for every 4 levels of Totem Shaman.ģ. Shaman’s attacks deal 1d6 fire damage for every 3 levels of Totem Shaman.Ģ. A flying creature cannot be targeted with an earth shock.ġ. Successful save prevents target from being knocked prone. Shock: Earth shock- A shamans Earth shock does damage equal to x3 the shaman’s wisdom modifier and knocks the opponent prone (dc: 10+ ½ Totem Shaman’s level+ Wisdom Modifier). ![]() Shaman gains Tremor Sense 40ft (8th lvl)Ĥ.Ěrea (10ft) around Shaman is treated as difficult terrain. The bonus increases +2 at level 7 and every four levels thereafter.ģ. Shaman gains DR/- 1 plus 1 for every 3 shaman levels.Ģ. An Improved Shock targets a number of targets equal to ½ the Shaman’s wisdom modifier. Once used there is a 1d4 round cooldown until the Shaman is able to deploy another shock. Improved Shock (Su): A Shaman use an Improved Shock associated with each of his totems as a standard action. Once used there is a 2d4 round cooldown until the Shaman is able to deploy another shock. Shock (Su): A Shaman can use the shock associated with each of his totems as a standard action. Light Armor Proficiency, Light and One-Handed Simple & Martial Weapons Skills: 4+Int Modifier (Acrobatics, Climb, Craft, Fly, Heal, Intimidate, Knowledge (Nature, Religion, Planes), Perception, Profession, Ride, Sense Motive, Spellcraft, Stealth, Survival, Swim) How Over Powered is it? Any Changes?ġst +0 +2 +2 +0 Two Weapon Fighting, Spiritual AgilityĨth +6/+1 +6 +6 +2 Improved Two Weapon Fighting, Fire Totemĩth +6/+1 +6 +6 +3 Improved Uncanny Dodgeġ1th +8/+3 +7 +7 +3 Improved Two Weapon Defenseġ2th +9/+4 +8 +8 +4 Improved Balance, Air Totemġ5th +11/+6/+1 +9 +9 +5 Greater Two Weapon Fightingġ7th +12/+7/+2 +10 +10 +5 Greater Two Weapon Defenseġ9th +14/+9/+4 +11 +11 +6 Perfect BalanceĢ0th +15/+10/+5 +12 +12 +6 Duel Aspect Totems Hey y'all, I am wondering what you think of my design. ![]()
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